Three sleepy babies in a clog-boat sailing through the night sky attempt to fish with candy canes for very smart fish.
As the title implies, the three blind mice are musketeers. The cat sets a number of traps for them, which they all evade (apparently without realizing it) while he sleeps. The cat eventually wakes up and begins chasing them unsuccessfully, thanks to their teamwork.
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
The people of Hamelin, overrun with rats, offer a bag of gold to anyone who can get rid of the rats. A piper offers to do the job, and successfully lures the rats into a mirage of cheese, which disappears. The citizens, disappointed that all he did was play a tune, offer only pocket change. The piper, angered, plays a new tune that has all the children of the city follow him, even the new twins the stork is preparing to deliver.
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
Walt Disney enlisted former colleagues Hugh Harman and Rudy Ising to help create this underwater Silly Symphony. Ocean waves form merbabies who are summoned to an aquatic circus playground on the sea floor, where they interact with a parade of seahorses, starfish and other marine life, before disappearing into the surface from which they came.
Buster Moon dreams up a star-studded spectacle set to Michael Jackson's "Thriller" in this animated short featuring characters from the hit "Sing" films.
A jealous stump threatens two trees that are in love by starting a forest fire. When the rain comes and puts out the fire the forest revives and celebrates the wedding.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Goofy's plans to give a swimming lesson and enjoy a day at the beach go awry.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the other side of the mirror, where the furniture is alive.
Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
Short film to a song of love lost and rediscovered, a woman sees and undergoes surreal transformations. Her lover's face melts off, she dons a dress from the shadow of a bell and becomes a dandelion, ants crawl out of a hand and become Frenchmen riding bicycles. Not to mention the turtles with faces on their backs that collide to form a ballerina, or the bizarre baseball game.
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Two Dutch children stumble on a clearing in the woods where gnomes are going about their business. The gnomes are friendly to the children. A witch comes and takes them away on her broom to her gingerbread house, where she turns nasty on them, turning the boy into a spider, her yowling cat to stone, and tries to turn the girl into a rat when a gnome's arrow stops her. While the gnomes are fighting the witch, Hansel and Gretl free the other children who have been imprisoned and transformed by the witch.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
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