When the children of the world’s greatest secret agents unwittingly help a powerful game developer unleash a computer virus that gives him control of all technology, they must become spies themselves to save their parents and the world.
Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."
While hanging out after school, Charlie and his friends discover the headquarters of the world’s most powerful superhero hidden beneath his home. When villains attack, they must team up to defend the headquarters and save the world.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
As the gang return to Jumanji to rescue one of their own, they discover that nothing is as they expect. The players will have to brave parts unknown and unexplored in order to escape the world’s most dangerous game.
Amelia, a young genius and daughter of a top secret agent, unknowingly invents a contraption that makes her the target of an evil scientist.
A hardened CIA operative finds himself at the mercy of a precocious 9-year-old girl, having been sent undercover to surveil her family.
Gru is recruited by the Anti-Villain League to help deal with a powerful new super criminal.
After Megamind, a highly intelligent alien supervillain, defeats his long-time nemesis Metro Man, Megamind creates a new hero to fight, but must act to save the city when his "creation" becomes an even worse villain than he was.
Super spy Lance Sterling and scientist Walter Beckett are almost exact opposites. Lance is smooth, suave and debonair. Walter is… not. But what Walter lacks in social skills he makes up for in smarts and invention, creating the awesome gadgets Lance uses on his epic missions. But when events take an unexpected turn, Walter and Lance suddenly have to rely on each other in a whole new way.
Four teenagers in detention discover an old video game console with a game they’ve never heard of. When they decide to play, they are immediately sucked into the jungle world of Jumanji in the bodies of their avatars. They’ll have to complete the adventure of their lives filled with fun, thrills and danger or be stuck in the game forever!
Zenon Kar, a 13-year-old girl who lives on a space station in the year 2049, gets into some trouble and is banished to Earth. With help from some Earth friends she must find her way back.
When a group of former childhood friends reconnect, their reunion takes a wild turn as they stumble upon a dangerous international plot—and must save the world.
The Care Bears team up with a troubled brother and sister who just moved to a new town to help a neglected young magician's apprentice whose evil spell book causes sinister things to happen.
Beatrice Prior and Tobias Eaton venture into the world outside of the fence and are taken into protective custody by a mysterious agency known as the Bureau of Genetic Welfare.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Bob Parr has given up his superhero days to log in time as an insurance adjuster and raise his three children with his formerly heroic wife in suburbia. But when he receives a mysterious assignment, it's time to get back into costume.
When Barbie is accidentally pulled into her favourite game, she teams up with the roller skater Bella and her friend Cutie, to stop a mischievous emoji who is trying to take control of the game.
Follow the clues to fun and excitement as the beloved little mouse takes on a big monster in this charming, full-length adventure. When a ferocious, mouse-nabbing creature puts fear into the hearts of New York City's rodents, Fievel and his friends team up with a reporter to chase after the scoop of the century and -- just maybe -- get a close-up look at the bad guy himself!
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